


Noise brushes help to roughen up rocky areas. It helps you get the sharper, more defined edges you’d expect to see on cliffs. The Circle brush is very useful with freestyle editing. It’s worthwhile experimenting with the different brushes when it comes to finding a landscape style you like. The land below stone, iron and saltpetre deposits should also be kept flat, to ensure buildings can be easily placed atop them. Plateau heights are painted with a left click, the same way as landscaping freestyle.īe careful with rivers inside player estates: if your terrain slopes down into a river it may be impossible to completely wall it off. Leaving your map completely flat is absolutely an option, but if you plan to include any raised playable terrain at all then you should use the Plateau tab to mark out the different heights before adding more detail with the Freestyle tab. Once you’ve started editing a map, you will need to close the map editor and reopen it if you want to work on a different map. With the Units or Buildings tab opened, multiple entities can be selected by Shift + left click (and hold) and dragging the mouse to create a selection box. This can be ignored most of the time but for some particular objects, such as Sound Emitters, you will need it.Įditing the map or placing any kind of entity in it is done with a left click.

On the right edge of the main window there is a collapsed Object Properties tab.

This can be helpful when you want to select a particular object without searching through the whole map for it. This is empty at the start, but once you begin to populate the map it will show a list of all the entities in it. Next to it in the bottom left corner of the window is the Objects tab. Buildings, Texture, Resources) are contained in the overarching Tools tab. If you ever lose track of where the camera is you can reset its location by selecting Tools, then Reset Camera.Īll the different tabs used to shape and edit the map that you see on the left (e.g.
